3D Studio Max Course Conten:-

3ds Studio Max (For Interior / Architectural Designing) is a software that helps you to expand the visual context of your design concepts for a more effective design validation and visual communication. It offers digital continuity with AutoCAD-for design visualization workflow. With 3ds Max Design animation and visual effects software, you can:

Explore design concepts—Create unique organic forms. Generate and control architectural forms procedurally with scripts, and explore your concept’s impact early in the design process.

Validate design concepts—Put your design in context. Create animated walk-throughs, line-of-site studies, and physically-accurate daylight analysis, so you and your clients can better understand how the design functions.

Communicate design conceptsHelp customers make crucial decisions during design reviews and gain valuable buy-in at every stage.

    Phase I

-How To Open 3ds Max 6
-Introduction To 3ds Max
-Standard Primitives
-Box
-Cone
-Sphere
-Cylinder
-Tube
-Torus
-Pyramid
-Teapot
-Plane 

 


Phase II

-Extended Primitives
-Hedra
-Torus Knot
-Chamfer Box
-Chamfer Cylinder
-Oil Tank
-Capsule
-Spindle
-L-Ext
-Gengon
-C-Ext
-Ringwave
-Hose
-Prism 


Phase III

-Splines
-Line
-Rectangle
-Circle
-Circle Arc
-Donut
-Star
-Text
-Helix
-Section


Phase IV

-Modifier List
-Bend
-Bevel
-Extrude
-Cross Section
-FFD 2x2x2 / 3x3x3
-FFD 4x4x4
-Lathe
-Lattice
-Melt
-Mirror
-Morpher
-Noise
-Optimize
-Path Deform Binding
-Push
-Relax
-Ripple
-Skew
-Slice & Caps Hole
-Spherify
-Squeez
-Stretch
-Taper
-Tessellate
-Twist
-Wave


Phase V

-How To Animate Object
-How To Render The Object
-Linking

Phase VI

-Different Material
-Flat Mirror
-Material2

Phase VII

-Line Options
-Line options
-Line options 2
-Editable Mesh
-Exercise Plane
-Plane With Material

Phase VIII

-Miscellaneous design of Bangle using different settings
-Foliage
-Railing
-Wall
-Doors


-Stairs 


       

           
-Windows 

Phase IX

-Blob Mesh
-Boolean
-Connect
-Loft
-Mesher
-Scatters
-Shape Merge
-Terrain
-Exercise 

Phase X

-Lights
-Free spot
-Lens Effect
-Mr Area Omni
-Omni
-Skylight
-Target spots
-Volume light

Phase XI

-Deflector
-PDynaFlect
-UDeflector
-UomniFiect
-Particle System
-Blizzard
-PArray
-PCloud
-Snow
-Spray
-Super Spray

Phase XII

-Spring
-Dynamic Objects
-Fire
-Volume Fog
-Nurbs
-Glow - Video Post
-Brightness & Contrast
-Fade
-Lens Effect Flare
-Lens Effect Focus
-Lens Effect Highlight
-Negative
-Simple Wipe Effect
-Starfield
-Camera
-Dummy
-Bomb

Phase XIII

-Spring
-Dynamic Objects
-Fire
-Volume Fog
-Nurbs
-Glow - Video Post
-Brightness & Contrast
-Fade
-Lens Effect Flare
-Lens Effect Focus
-Lens Effect Highlight
-Negative
-Simple Wipe Effect
-Starfield
-Camera
-Dummy
-Bomb

Phase XIV

-Three Image
-Car References - Car_Modelling Part 1 - Part 22
-Acc
-Mirror
-Wifer
-Car Paint Part 1
-PCar Paint Part 2

         THANKS